From http://www.3daet.com/pages/764/random_normal_rotations/
A great way to randomize normals without copy stamping geometry.
Save memory and randomize normals without stamping geometry.
Date Created:Friday March 16th, 2007 01:58 PM
Date Modified:Sunday August 03rd, 2008 09:30 AM
Save memory and randomize normals without stamping geometry.
Date Created:Friday March 16th, 2007 01:58 PM
Date Modified:Sunday August 03rd, 2008 09:30 AM
Lay down a grid, and append a point SOP. Use these values for the Position parameter.
TX: $TX+noise($TX*5,$TY*5,$TZ*5)*3 TY: $TY TZ: $TZ+noise($TX,$TY,$TZ)*2Toggle on "Add Normal", and set the values to 0 0 1
Append another point SOP, and toggle on "Add Normal". Use these values:
NX: $NX+fit01(rand($PT+1.001),-1,1) NY: $NY NZ: $NX+fit01(rand($PT+1000.001),-1,1)Go to the particle tab, and toggle on "Add Up Vector". Use the values 0 1 0.
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