sexta-feira, 28 de julho de 2017

Append new path in python

just use sys.path.appenf()
in this case  i have a folder named  chrysl666toolkit
and a empty __init__py  and the main code itself inside cacheCommander.py



import sys
sys.path.append("/home/chrysl666/HoudiniProjects/MIX/chrysl666toolkit")
import cacheCommander

domingo, 29 de janeiro de 2017

quarta-feira, 25 de janeiro de 2017

Houdini Export and import Nodes tool

Houdini Export and import Node tool
my first useful tool for houdini . helps to speed up exporting and importing between student to commercial version .. pretty simple code and colorize nodes based on posfix string ....just put into your shelf !! and run it

posfix string :
emitter = EMITT
geometry = GEO
pyro_import = SIMOUT
lights = LGT
camera = cam
pyro_sim = SIM
sink object = SINK
pump object =PUMP
expansion object = EXP
collision obj = COLL



source code :



  1. #import Qt modules using PySide 
  2. from PySide import QtCore
  3. from PySide import QtGui


  4. #create hiptools class window using  QWidget/QtGui  base class 
  5. class hipTools(QtGui.QWidget):
  6.     def __init__(self, parent=None):
  7.         QtGui.QWidget.__init__(self, parent)
  8.         
  9.         #layout
  10.         colorsHLayout  = QtGui.QHBoxLayout()
  11.         exportImportHLayout  = QtGui.QHBoxLayout()
  12.         mainVLayout = QtGui.QVBoxLayout()

  13.         # windows size and title 
  14.         self.setGeometry(300, 300, 250, 110)
  15.         self.setWindowTitle('Hip Tools')
  16.         self.setStyleSheet("background-color: grey")
  17.         

  18.         #labels
  19.         expImpLabel = QtGui.QLabel('Export import Nodes')
  20.         colNodesLabel =  QtGui.QLabel('Colorize Nodes')
  21.         
  22.         #buttons
  23.         exportButton = QtGui.QPushButton('Export Nodes ', self)
  24.         exportButton.setStyleSheet("color:black ; background-color: orange")
  25.         
  26.         importButton = QtGui.QPushButton('Import Nodes ', self)
  27.         importButton.setStyleSheet("color:black ; background-color: orange")
  28.         
  29.         colorsButton = QtGui.QPushButton('Colorize Nodes ', self)
  30.         colorsButton.setStyleSheet("color:black ; background-color: orange")

  31.         #insert into layout 
  32.         mainVLayout.addWidget(expImpLabel)
  33.         exportImportHLayout.addWidget(exportButton)
  34.         exportImportHLayout.addWidget(importButton)
  35.         mainVLayout.addLayout(exportImportHLayout)
  36.         
  37.         mainVLayout.addWidget(colNodesLabel)
  38.         colorsHLayout.addWidget(colorsButton)
  39.         mainVLayout.addLayout(colorsHLayout)
  40.         
  41.         #set main window base layout 
  42.         self.setLayout(mainVLayout)
  43.         
  44.         #connect SIGNALS and SLOTS 
  45.         self.connect(exportButton, QtCore.SIGNAL('clicked()'), self.exportNodes)
  46.         self.connect(importButton , QtCore.SIGNAL('clicked()'), self.imprtNodes)
  47.         self.connect(colorsButton , QtCore.SIGNAL('clicked()'), self.colorNodes)
  48.         
  49.         
  50.         
  51.         
  52.         
  53.     # define export and import member functions 
  54.     def exportNodes(self):
  55.     
  56.         #call file dialog
  57.         exprtData = self.getExportfolder()
  58.         #export
  59.         hou.hscript('opscript -G -r / > ' +exprtData[0])
  60.         print exprtData[0]
  61.         
  62.         #close window 
  63.         self.close()

  64.         
  65.         
  66.     def imprtNodes(self):
  67.         
  68.         #call file dialog
  69.         imprtData = self.geImprtfolder()
  70.         #import
  71.         hou.hscript('cmdread ' + imprtData[0])
  72.         print imprtData[0]
  73.         
  74.         #close window 
  75.         self.close()
  76.             
  77.     
  78.     
  79.     
  80.     
  81.     # export dialog 
  82.     def getExportfolder(self):

  83.         #get filename and path to export data 
  84.         return QtGui.QFileDialog.getSaveFileName()
  85.         
  86.     # import dialog 
  87.     def geImprtfolder(self):
  88.         
  89.         #get filename and path to export data 
  90.         return QtGui.QFileDialog.getOpenFileName()




  91. # chrysl666  color Node Color  Util

  92.     def colorNodes(self):
  93.         #define Colors dict
  94.         colors = { "lightBlue":hou.Color((0,0.6,1)),
  95.             "lightGreen":hou.Color((0,0.533,0)), 
  96.            "green":hou.Color( (0,1,)) ,
  97.            "blue":hou.Color( (0,0,1)) ,
  98.            "yellow":hou.Color((1,0.8,0)),
  99.            "black":hou.Color((0,0,0)),
  100.            "grey":hou.Color((0.36,0.36,0.36)),
  101.            "purple":hou.Color( (0.4,0,0.6) )
  102.            }
  103.         
  104.         
  105.         # get all nodes in Obj context
  106.         rootNode = hou.node('/obj')
  107.         rootChildren = rootNode.children()
  108.         
  109.         for child in rootChildren:
  110.             currentName = child.name()
  111.             
  112.             #Geo Nodes
  113.             if currentName.endswith("EMITT"):
  114.                 child.setColor( colors["lightBlue"] )
  115.             
  116.             if currentName.endswith("GEO"):
  117.                 child.setColor( colors["lightBlue"] )
  118.             #Render Nodes
  119.             if currentName.endswith("SIMOUT"):
  120.                 child.setColor(colors["lightGreen"] )
  121.             
  122.             if currentName.endswith("LGT"):
  123.                 child.setColor( colors["yellow"] )
  124.                     
  125.             if currentName.startswith("cam"):
  126.                 child.setColor( colors["grey"] )
  127.             
  128.             #Simulation Nodes
  129.             if currentName.endswith("SIM"):
  130.                 child.setColor( colors["purple"] )    
  131.             if currentName.endswith("SINK"):
  132.                 child.setColor( colors["black"] )
  133.             if currentName.endswith("PUMP"):
  134.                 child.setColor( colors["black"] )
  135.             if currentName.endswith("EXP"):
  136.                 child.setColor( colors["black"] )
  137.             if currentName.endswith("COLL"):
  138.                 child.setColor( colors["black"] )
  139.             if currentName.endswith("EXP"):
  140.                 child.setColor( colors["black"] )
  141.             self.close()
  142.                    
  143.         
  144.  
  145.         
  146. # run app           
  147. hipToolsWin = hipTools()
  148. hipToolsWin.show()


quarta-feira, 4 de janeiro de 2017

converting hipc to hip houdini

opscript
cmdread
This is an example of usage.
opscript -G -r / > F:/un/objgroups.cmd
And when load all generated .cmd back.
cmdread F:/un/groups.cmd
I didn’t test it with locked digital assets. According to documentation it won’t work.

info  get from  https://kiko3d.wordpress.com/2015/03/19/converting-houdini-not-commercial-files/