In Maya create a new attribute inside your object transform node and fill it up with your data
Go inside Alembic options . add your attribute using channel box or just write down inside attribute box and prefix box . then inside Houdini will be possible access this attribute from disk using python expression
import _alembic_hom_extensions as abc
import hou
value = abc.alembicArbGeometry("/Volumes/Raid0/GREEN/HOUDINI/USERS/LUCAS/abc/INFO.abc","CAM_EXTRA_","zoom",hou.frame() /24)[0][0]
return(value)
command Usage:
alembicArbGeometry("filePath","objPath" , "userAttribute" , sample time )
actually this command return a tuple of values , we are just looking for inside values, that's why
we add [0[[0] at the end
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